![]() Fairly open ended level design overall (with a few old school/straightforward levels roughly in the same proportion as in SMB3) Most of the challenge lies in finding the exits and beating the special levels and fortresses Changes the inventory system (limited to just two items at a time including the one you're using but you can switch between them during a level, being able to replay levels makes the small size not much of an issue though it is a shame that you can't carry stars anymore - could've been used strategically like in SMB2) - overall a more flexible system that usually lets you quickly access the preferred power up for any given situation Tutorial blocks (these explain basic mechanics not a fun or smart solution but it's better than not knowing) Can exit beaten levels (press start, then select) Fast travel by pipe in some parts of the hub world (via the star road) -Save feature (save points at set spots - pretty frequent (you can only access one by beating a ghost house after beating the game and looking for the last exits though - beating the game doesn't save your progress)) ![]() Longer levels than in SMB3 overall (often with midway checkpoints) Yoshi specific bonus levels (grab the flapping wings) The world changes from summer to an autumn theme (some enemies also change appearance) once you beat the special world (can't be reverted though and the enemies look a bit out of place since the levels themselves don't change) Some good puzzles (in ghost houses and via the hidden exits) Can look around in the hub world (press start and scroll with the d-pad - doesn't work in the very first area since it's a zoomed in separate view) Water themed levels and levels with a hidden exit are differentiated from other levels in the hub world Replay beaten levels (less need to manage your resources, even easier to rack up extra lives, pretty much necessary considering the focus on finding hidden levels to fully beat the game) and castles (press l+r in the hub world) Fleshes out the mario universe a bit further (Yoshi's home featured as a location on the world map, seamless hub world on the other hand there are no kings in different kingdoms to rescue, no letters from the princess and the world is a bit less diverse) Can scroll the camera a bit to the left or right with the shoulder buttons - need to release the d-pad to do it though and it pauses the game while moving the camera) More advanced item carrying mechanics (throw items upwards, drop items without kicking or throwing them) Very good variation and fast pace overall (loses a bit of variation after the forest though, if you use the cape well it's a better flowing game than Sonic 1 overall in that you can be almost constantly moving forward in a level while S1 has various obstacles to wait for and slow moving platforms you have to ride (some of which can be skipped but only after learning shortcuts)) The cape - basically an improved raccoon/tanooki suit (kills undead koopas, spin to fall faster, getting hit while flying only cancels the flight - you don't take damage, better spin attack range and it blocks some projectiles, trickier to use but more powerful flight ability, no need to mash the button to fly or float - makes it much easier to spin while floating, can spin attack underwater)) Unlock alternate paths on the hub world by finding hidden exits and unlocking them with keys found in the levels Various gameplay innovations (spin jump (destroy blocks from above and bounce on most of the otherwise lethal enemies, run up walls using the pink corner stones, the switch palaces - find large "!" blocks and stomp on them to activate special blocks in levels (these bridge gaps between platforms or fill in pits, double jump via Yoshi, twin layered gameplay (the fences), new block types, carry P-blocks and springs, minor stealth (the sleeping fish), controllable coin trail power up (a growing 'snake' of coins), the off/on switches connected to platform trails, baby Yoshi rescue and feeding (grows into a full Yoshi with some minor special ability), get shot out of pipes like they're cannons, ride on dolphins (Vanilla secret path), ride Lakitu clouds (pretty useless but still) D inosaur mount (Yoshi eats, carries, spits, flies and stomps enemies) Super Mario World (SNES, 1990) - Hop 'n Bop Platformer/Semi-Platform Adventure
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |